Comparative Effects of Virtual Reality and Frenkel's Exercises in Patients With Stroke.
Comparative Effects of Virtual Reality and Frenkel's Exercises on Balance, Gait and Quality of Life in Patients With Stroke.
Riphah International University
36 participants
Feb 20, 2024
INTERVENTIONAL
Conditions
Summary
To compare the effects of Virtual reality and Frenkel's exercises on balance, gait and quality of life in patients with stroke.
Eligibility
Inclusion Criteria1
- Age 40-65 years. 2. Stroke patients with both genders. 3. Subacute stroke patients will be included. 4. Survivors of ischemic stroke. 5. No prior experience with VR-based rehabilitation. 6. Patients with ≥24 Mini-Mental State Exam score.
Exclusion Criteria5
- Patient with serious behavioral problems or mental health.
- Patients with recent lower extremity deep vein thrombosis, quadriplegia, Parkinson's disease, lower limb fractures, or recent myocardial infarction.
- Patients with malignant tumor, or other unstable condition.
- Participants with ENT defect, hearing, majorly affected vision(blindness), cataract, glaucoma, loss of vision.
- Subjects with diagnosed vestibular disease.
Interested in this trial?
Get notified about updates and connect with the research team.
Interventions
STEP I: For the warm-up, the examiner will perform passive stretching exercises to maintain the range of motion. STEP II: The patient will receive the game instructions by the examiner. STEP III: The patient will play the Adventure games and Sport games including tennis, boxing and kicking. virtual reality (20 minutes) using Nintendo Wii®, Wii Fit game will be used to stimulate and reinforce the improvement of balance and gait and enhance the quality of life.(30) Balance game: Soccer Heading, Penguin Slides, Balance Bubble, Torso Twists, and Single Leg Stance. Motor function: Boxing, Kicking, Tennis and Bowling Aerobic Games: 2-P run, advanced step, Title city and Basic Run. Step IV: (cool-down): Same as step one.
Frenkel's activities, which included learning how to turn around, sit down, and get up using a variety of commonplace objects like chairs, beds, or traces drawn on the floor, as well as learning how to walk with upper limb coordination. This is a typical workout regimen used in testing and rehabilitation centers. Patients engaged in the following activities, each activity time is 1.5 minutes
Locations(1)
View Full Details on ClinicalTrials.gov
For the most up-to-date information, visit the official listing.
NCT06509698