Wii Intervention in a Geriatric Evaluation Location (WIGEL)
The effect of Nintendo Wii gaming compared with usual mobility practise on balance and functional mobility in frail older people
Flinders University
150 participants
Feb 1, 2010
Interventional
Conditions
Summary
The aim of this project is to determine whether therapy using the Nintendo Wii Fit computer game is as effective as practise of more traditional therapy activities for older people in hospital.
Eligibility
Inclusion Criteria2
- years of age or older
- Mini Mental State Examination score of 21/30 or more
Exclusion Criteria4
- Not given medical clearance by the treating team to participate
- Unable to perform sit-to-stand with only standby assistance
- More than 150kg
- Poor vision (less than 6/18 on Snellen Chart)
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Interventions
The intervention will consist of daily therapy for 25 minutes using the Nintendo Wii Fit. The Nintendo Wii Fit is a video game that is connected to the TV. It is an exercise game consisting of activities using a wireless pointer and balance board. It is designed to be a fun new way to exercise and includes activities that are designed to improve strength, balance and fitness. Activities include strength, balance and yoga activities and games such as 'tightrope walking'. The treating physiotherapist will prescribe and implement Wii Fit activities that are appropriate for the patient.Intervention will be provided for 1 month or until discharge from the Geriatric Evaluation Management Unit (GEM).
Locations(1)
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ACTRN12610000535077