RecruitingNot ApplicableNCT03813290

A Neuro-Technological Intervention for Adolescents With GAD

A Neuro-Technological Intervention for Adolescents With Generalised Anxiety Disorder (GAD): A Feasibility Trial


Sponsor

National Healthcare Group, Singapore

Enrollment

30 participants

Start Date

Dec 8, 2020

Study Type

INTERVENTIONAL

Conditions

Summary

This study aims to evaluate the safety and acceptability of a basic neuro-technological intervention in the treatment of adolescents with Generalised Anxiety Disorder (GAD). Our technology will deliver a mindfulness-based anxiety regulation intervention through a neuro- / bio-feedback-based virtual reality (VR) game interface that is driven by a novel algorithm.


Eligibility

Min Age: 13 YearsMax Age: 18 Years

Plain Language Summary

Simplified for easier understanding

This trial is testing a brain-based technology intervention (a digital tool that targets how the brain processes anxious thinking) to help teenagers diagnosed with Generalized Anxiety Disorder (GAD) — a condition involving persistent, hard-to-control worry about many different things. **You may be eligible if...** - You are between 13 and 18 years old - You can read and write in English - You have recently been diagnosed with Generalized Anxiety Disorder - If you take medication, your dose has been stable for at least the past 8 weeks - A parent or guardian has given consent for you to participate **You may NOT be eligible if...** - You have another anxiety disorder caused by medication, substance use, or a medical condition - You have been diagnosed with OCD, bipolar disorder, a psychotic disorder, intellectual disability (IQ below 70), autism spectrum disorder, or ADHD - You have had substance use disorder in the last 3 months - You have a neurological condition or brain injury Talk to your doctor to see if this trial is right for you.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

DEVICENeuro-technological Intervention

During the intervention sessions, participants will don a head-mounted VR display set and a mobile EEG-biosensor. Each session will begin with a brief audio-guided mindfulness practice, follow by a 15 minutes VR game. Game performances will be influenced by individual's level of anxiety arousal and ability to regulate it.


Locations(1)

Child Guidance Clinic

Singapore, Singapore, Singapore

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NCT03813290


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