RecruitingNot ApplicableNCT05923632

The Effect Of Model-Based Dıgıtal Game On Metabolıc Control, Self-Effıcıency And Qualıty Of Lıfe In Chıldren Wıth Type 1 Dıabetes


Sponsor

Abant Izzet Baysal University

Enrollment

58 participants

Start Date

Nov 20, 2024

Study Type

INTERVENTIONAL

Conditions

Summary

This study was planned to determine the effect of model-based digital game on metabolic control, self-efficacy and quality of life in children with T1DM.


Eligibility

Min Age: 8 YearsMax Age: 13 Years

Plain Language Summary

Simplified for easier understanding

This study is testing whether a specially designed educational video game — built using established health behavior models — can help children with type 1 diabetes better manage their blood sugar levels, build confidence in managing their own health, and improve their overall quality of life. Type 1 diabetes requires careful daily management of blood sugar through insulin and diet. The game is played digitally at home and is designed to make learning about diabetes care more engaging and fun for kids. **You may be eligible if:** - Your child is 8–13 years old - Your child was diagnosed with type 1 diabetes at least 6 months ago - Your child can read and write in Turkish - Your child can communicate verbally - Your child has access to the internet and a digital device such as a computer or tablet - Your child and family are willing to participate voluntarily in the study **You may NOT be eligible if:** - Your child has another chronic disease in addition to type 1 diabetes Talk to your doctor to see if this trial is right for you.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

BEHAVIORALDijital Game and Health Education

After the children in the experimental group are informed about the digital game designed according to The The Information-Motivation-Behavioral Skills Model (IMB) in diabetes management, active participation of the children in the digital game will be ensured for 9 weeks; and participation status will be followed in the background of the game. At the end of 9 weeks, children will be asked to complete all stages of the game. Children who do not complete the game will be contacted once a week in line with their background follow-up and reminders will be made.


Locations(2)

Bolu Abant İzzet Baysal Üniversitesi

Bolu, Turkey (Türkiye)

Zonguldak Bülent Ecevit Üniversitesi

Zonguldak, Turkey (Türkiye)

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NCT05923632


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