Knee Biofeedback Rehabilitation Through Game Therapy
Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy
Barron Associates, Inc.
60 participants
Sep 4, 2024
INTERVENTIONAL
Conditions
Summary
The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.
Eligibility
Inclusion Criteria1
- diagnosis via x-ray, with a score of at least 2 (out of 4) on the Kellgren-Lawrence OA scoring system; independent ambulation without assistive device
Exclusion Criteria1
- individuals who have psychiatric or cognitive impairment (e.g., dementia) that interferes with their ability to follow instructions or provide voluntary consent; symptomatic spine, hip, ankle, or foot disease other than OA that would interfere with assessment of the knee.
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Interventions
The KneeBRIGHT system includes electromyogram sensors and video game software that leads participants through physical therapy exercise.
The control group will complete a 10-week regimen of conventional PT exercise
Locations(1)
View Full Details on ClinicalTrials.gov
For the most up-to-date information, visit the official listing.
NCT06090097