Knee Biofeedback Rehabilitation Through Game Therapy
Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy
Barron Associates, Inc.
60 participants
Sep 4, 2024
INTERVENTIONAL
Conditions
Summary
The goal of this study is to learn about the effect of video-game based rehabilitation exercise for patients with knee osteoarthritis. The main question the study aims to answer is: do patients who exercise with the game have better functional outcomes and engagement compared to patients who do conventional exercise? Participants will complete 10 weeks of physical therapy exercise sessions that focus on quadriceps strengthening. Two sessions per week will be conducted in the clinic, and one session will be conducted at home each week. The interventional group will conduct all exercises using the KneeBRIGHT EMG sensors and game software. The control group will conduct all exercises following a standard physical therapy regimen. Researchers will compare knee function and engagement between the group who uses the game, and the group who does conventional exercise.
Eligibility
Plain Language Summary
Simplified for easier understanding
This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.
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Interventions
The KneeBRIGHT system includes electromyogram sensors and video game software that leads participants through physical therapy exercise.
The control group will complete a 10-week regimen of conventional PT exercise
Locations(1)
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NCT06090097