Virtual Reality Implantation in Paediatric Rehabilitation (IMPLANT-VR4 CHILD)
Fondation Ildys
39 participants
Oct 1, 2024
OBSERVATIONAL
Conditions
Summary
Virtual Reality Implementation in Paediatric Rehabilitation (IMPLANT-VR 4 CHILD) Virtual Reality (VR) and Active Video Games (AVG) are promising devices for children in need of rehabilitation. VR and AVG have been widely studied in research, with promising results in a number of areas, including motor function, cognitive function, pain management and attention disorders. However, despite these promising results and the enthusiasm they generate in research, VR and AVG are rarely used in clinical practice, particularly in the paediatric services of Ty Yann and Perharidy of the ILDYS Foundation. There is a strong demand from professionals for these tools to be better integrate these devices into their clinical practice. The project is to conduct an action research with rehabilitation professionals, health managers and children in need of rehabilitation in order to facilitate the implementation of VR and AVG in the paediatric rehabilitation services of Ty Yann and Perharidy. Firstly, the facilitators and barriers present in these services will be identified. Then, specific strategies to facilitate the implementation of VR will be used. Finally, the impact of these strategies on the use of VR will be evaluated.
Eligibility
Inclusion Criteria12
- Rehabilitation professional
- Be fluent in French.
- Work in the paediatric wards at Ty Yann or Perharidy.
- Consent to data processing
- Be aged between 6 and 18.
- Be fluent in French.
- Have received rehabilitation treatment in the Ty Yann or Perharidy paediatric services.
- Have already used virtual reality in a rehabilitation session.
- Have the consent of the child and his/her legal representative to take part in the study.
- Work at the ILDYS Foundation as a health executive or within the management team.
- Be fluent in French.
- Consent to data processing
Exclusion Criteria2
- Not being able to understand focus group or interview questions.
- Not being able to communicate during focus groups or interviews.
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Interventions
Focus group to evaluate the facilitators and barriers to the use of virtual reality.
Implement strategies to facilitate the integration of virtual reality into rehabilitation sessions.
Evaluate the strategies used to facilitate VR implementation.
Interviews to evaluate the facilitators and barriers to the use of virtual reality.
Evaluate the strategies used to facilitate VR implementation.
Locations(2)
View Full Details on ClinicalTrials.gov
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NCT06627049