The Effect of Repetitive Transcranial Magnetic Stimulation for Internet Gaming Disorder
The Effect of Repetitive Transcranial Magnetic Stimulation of the Left Dorsolateral Prefrontal Cortex in Internet Gaming Disorder
Jin-tao Zhang
35 participants
Oct 10, 2024
INTERVENTIONAL
Conditions
Summary
This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals with internet gaming disorder (IGD). The primary objectives include: (1) examining the impact of navigated rTMS over the dorsolateral prefrontal cortex (DLPFC) on the gaming cravings, and craving regulation capacity; and (2) exploring the potential neural mechanisms by which rTMS over the DLPFC improves craving intensity, and craving regulation ability.
Eligibility
Inclusion Criteria3
- DSM-V gaming disorder \>5 and scored ≥ 50 on a revised version of Young's online Internet addiction test;
- spent more than 50% of their online time gaming;
- engagement in one of four popular Internet game (Arena of Valor,Genshine, LOL, FPS) for over 20 hours per week for at least 1 year.
Exclusion Criteria8
- current or history of use of illegal substances and gambling;
- current or history of psychiatric or neurological illness;
- current use of psychotropic medications;
- cognitive impairment as assessed by the Mini-International Neuropsychiatric Interview;
- surgery, head trauma or heart related diseases in the past year;
- a history of epilepsy or seizures or increased risk of seizures for any reason;
- metal implants or tattoos of the neck or head;
- claustrophobia.
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Interventions
During real rTM session, participants will perform the regulation of craving (ROC). In the rest phase, participants need to relax and rest. In the ROC task, participants will regulate craving elicited by gaming pictures using cognitive reappraisal. During the task, reaction times (RTs) and craving scores wil be recorded.
During the sham rTMS session, participants will perform the regulation of craving (ROC). In the ROC task, participants will regulate craving elicited by gaming pictures using cognitive reappraisal. During the task, reaction times (RTs) and craving scores wil be recorded.
Locations(2)
View Full Details on ClinicalTrials.gov
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NCT06634498