Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment
Study of the Cortical Correlates of Spatial Navigation Skills in an Immersive Virtual Reality Environment
IRCCS Eugenio Medea
70 participants
Nov 14, 2024
INTERVENTIONAL
Conditions
Summary
The goal of this study is to investigate the neural mechanisms that undergoes spatial navigation skills in children/adolescents aged between 8 and 17 years. These skills play an important role in daily life, as they allow us to orient ourselves in familiar and unfamiliar environments, locate objects, interact with them and memorize their position. Navigation abilities vary widely between individuals, change with age and might be affected by diseases, such as the cerebral palsy (CP). Previous studies have, in fact, demonstrated differences in the learning and adaptation methods of spatial navigation skills in children affected by CP compared to typically developing (TD) peers. Through the use of the electroencephalogram (EEG) we want to shed light on the mechanisms that govern this ability with the aim of: 1. better characterize spatial navigation skills in children/adolescents, both TD and affected by CP; 2. investigate the origin of the differences found between the spatial navigation skills of TD children and those affected by CP, improving knowledge of the pathology and thus allowing, in the future, to identify more adequate rehabilitation interventions.
Eligibility
Inclusion Criteria2
- typically developing subjects aged between 8 and 17 years;
- subjects with CP aged between 8 and 17 years;
Exclusion Criteria4
- subjects aged under 8 or over 17 years;
- subjects with epileptic problems;
- subjects with poor head control;
- subjects with visual problems that can not be corrected with prescription lens;
Interested in this trial?
Get notified about updates and connect with the research team.
Interventions
Evaluation of the cognitive level through the Raven test and of spatial navigation skills through the Corsi test and the maze sub-test of the WISC-III.
Administration of the navigation task in an immersive virtual reality environment and EEG signal recording. The participant will wear virtual reality viewers and EEG cap. The task consists in moving and orienting themselves inside a five-way maze in order to reach a treasure. The participant will be asked to carry out 30 trials lasting a maximum of 120s each.
Locations(2)
View Full Details on ClinicalTrials.gov
For the most up-to-date information, visit the official listing.
NCT06710301