RecruitingNot ApplicableNCT06845488

Application of Virtual Reality Technology to Treatment of Social Anxiety


Sponsor

The University of Texas Health Science Center, Houston

Enrollment

40 participants

Start Date

Nov 7, 2024

Study Type

INTERVENTIONAL

Conditions

Summary

The purpose of this study is to compare CBT VR exposure + VR social skills treatment to CBT Imaginal exposure + mindfulness, in reducing the severity of social anxiety in adults with autism and social anxiety (SA), to identify characteristics associated with benefitting from the CBT-VR treatment and to assess acceptability and feasibility of the VR intervention for patients receiving it and use findings to improve methods and to prepare for a community based pragmatic trial.


Eligibility

Min Age: 18 Years

Plain Language Summary

Simplified for easier understanding

This study is testing whether a virtual reality (VR) program can help people with Autism Spectrum Disorder (ASD) reduce social anxiety — specifically by allowing them to safely practice social situations in a virtual environment. **You may be eligible if...** - You have a formal diagnosis of Autism Spectrum Disorder - You are verbal and able to read in English or Spanish - You have average or above-average intelligence - You are able to use a computer (Windows or Mac) **You may NOT be eligible if...** - You have a history of severe mental illness such as schizophrenia, bipolar disorder, or severe depression - You have an intellectual disability that would make it hard to use the technology - You do not have access to a compatible computer Talk to your doctor to see if this trial is right for you.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

BEHAVIORALCBT

Participants will receive will receive 12 weeks of weekly CBT for Social Anxiety, including an intervention to improve conversational skills. The CBT for Social Anxiety will include "imaginal exposure", which is a way of using the imagination to work with situations that produce anxiety. Participants will also receive a mindfulness intervention.

DEVICEVR

The VR software, the Virtual Communicator (VC) consists of a highly realistic avatar that interacts with the client in one of several situations. The therapist controls its gestures, facial expressions, body movements, and speech and builds and saves modular combinations of gestures and facial expressions that can be assembled in any order to create a conversational interaction. The software has two adult avatars of ambiguous race/ethnicity, male and female. The VC is delivered without a headset interactively over the internet, on a secure, password-protected connection that increase access by not requiring headsets and not requiring the client to come to the office. The VC can be done in English, or in Spanish where appropriate. Treatment will be done for 12 sessions. The VR software is used to provide CBT exposures to reduce anxiety and also to practice social interactions.


Locations(1)

The University of Texas Health Science Center at Houston

Houston, Texas, United States

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NCT06845488


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