RecruitingNot ApplicableNCT06859749

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels: a quası-experımental Study

Does educatıonal Escape Game Affect Students' motıvatıon, academıc Self-effıcacy and Success Levels


Sponsor

Muş Alparslan University

Enrollment

68 participants

Start Date

Nov 1, 2024

Study Type

INTERVENTIONAL

Conditions

Summary

This is a semi-experimental study. The study aimed to examine the effects of an educational escape game on students' motivation, academic self-efficacy and achievement levels. Students studying in an elderly care program will be included in the study. Students will be divided into 2 groups according to their branches: experimental (educational escape game) and control (question-answer). H1. Students participating in the escape game will show significantly higher motivation in the "Motivation Scale for Teaching Materials" than students participating in the question-answer method. H2. Students participating in the escape game will show significantly higher self-efficacy in the "Academic Self-Efficacy Scale" than students participating in the question-answer method. H3. Students participating in the escape game will show significantly higher success in the "Achievement Test" than students participating in the question-answer method.


Eligibility

Min Age: 18 YearsMax Age: 50 Years

Inclusion Criteria5

  • Being over 18 years of age,
  • Receiving education in an elderly care program,
  • Not having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Providing attendance during data collection processes.
  • Having a phone and internet that can enter Google forms.

Exclusion Criteria4

  • Being under 18 years of age,
  • Not cooperating,
  • Having previously taken the "Elderly Care Principles and Practices I" and "Elderly Care Principles and Practices II" courses,
  • Being absent.

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Interventions

OTHEREducation

Students will be given a question-answer application. In order to perform the Escape game for students, 4 stations were prepared in the skills laboratory: "Pulse", "Respiration-Oxygen Saturation", "Blood Pressure", "Body Temperature". Separate scenarios will be prepared for each station.


Locations(1)

Muş Alparslan University

Muş, Turkey (Türkiye)

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NCT06859749


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