RecruitingNot ApplicableNCT06990724

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents: A Randomized Trial


Sponsor

Weill Medical College of Cornell University

Enrollment

850 participants

Start Date

Jun 11, 2025

Study Type

INTERVENTIONAL

Conditions

Summary

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.


Eligibility

Min Age: 15 YearsMax Age: 20 Years

Inclusion Criteria4

  • Male or Female
  • Age15-20 at the time of enrollment
  • Able to speak and read English or Spanish
  • Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)

Exclusion Criteria3

  • Age less than 15 or older than 20
  • Unable to speak and read English or Spanish
  • Do not have a smart phone or personal email account

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Interventions

OTHERVideogame Intervention

No Baby No video game

OTHERCommercial game control

Commercial video game


Locations(7)

Sesame Flyers International Inc.

Brooklyn, New York, United States

El Barrio Operation Fightback

New York, New York, United States

King of Kings Foundation

Queens, New York, United States

New York Center for Interpersonal Development (NYCID)

Staten Island, New York, United States

Bronx Health Link

The Bronx, New York, United States

ASPIRA

The Bronx, New York, United States

Destination Tomorrow

The Bronx, New York, United States

View Full Details on ClinicalTrials.gov

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NCT06990724


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