The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life
Mechanisms and Design Framework Study of Gamified Education in Professional Identity Formation for Medical Undergraduates
China Medical University, China
70 participants
Apr 21, 2025
INTERVENTIONAL
Conditions
Summary
Goal of this interventional study The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions: Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life? Can the scenario-based puzzle educational game reduce death anxiety in nursing students? What are nursing students' experiences and perceptions of this educational game? Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention. Participants will: Be recruited through campus posters Be randomly assigned to either the intervention or control group and complete baseline questionnaires In the control group: Receive death education manuals twice weekly for 3 weeks In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period
Eligibility
Inclusion Criteria4
- Third-year full-time undergraduate nursing students
- Completed clinical observation training but not yet entered clinical internship phase
- Aged ≥18 years
- Provide informed consent and voluntarily participate in the study
Exclusion Criteria3
- Participated in similar death education interventions within the past 3 months
- Diagnosed with severe mental or psychological disorders
- Currently on a leave of absence (academic or personal)
Interventions
Scenario-based puzzle game sessions (group format)
Standardized death education manual distribution
Locations(1)
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NCT06991621