The Effect of the Web-Based Gamified Application on Functional Results and Recovery Conditions
The Effect of the Web-Based Gamified Application Developed for Post-Total Knee Replacement Surgery Care on Functional Results and Recovery Conditions
Akdeniz University
54 participants
Nov 12, 2024
INTERVENTIONAL
Conditions
Summary
The aim of this clinical trial is to determine the effect of a mobile-compatible web-based gamified application (Game-App-KNEE) developed for post-operative care of total knee replacement (TKA) surgery on functional outcomes and recovery status. Based on this, the hypotheses of our project are; In the intervention group where the mobile-compatible web-based gamified application to be developed for the home care of individuals undergoing TKA due to osteoarthritis is applied, compared to the control group; Hypothesis 1 (H1): After the application of Game-App-KNEE, the functional levels of individuals in the intervention group are higher than the control group. Hypothesis 2 (H1): After the application of Game-App-KNEE, the post-operative recovery levels of individuals in the intervention group are higher than the control group. Participants: Receive the game module application (intervention group) or only the educational booklet (control group) every day for 3 months after discharge Visit the clinic every 1st and 3rd month for check-ups and tests.
Eligibility
Inclusion Criteria5
- Must be able to read and write Turkish
- Must have internet access
- Must have a mobile compatible smartphone (IOS, Android)
- Must be able to use a smartphone
- Must be between the ages of 18-65
Exclusion Criteria7
- Having vision or hearing problems
- Having a mental illness
- Performing bilateral surgery
- Applying general anesthesia
- Having emergency surgery
- Revision surgery during the follow-up period
- Wanting to leave the study
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Interventions
* In the outpatient clinic phase of the study, the purpose of the study will be explained to individuals who meet the inclusion criteria. * The mobile-compatible web-based gamified application created for individuals included in the intervention group will be downloaded to patients' phones in the outpatient clinic phase and information will be provided on how to use the application, and the training will be repeated if they have questions. * Individuals in the intervention group will be able to access both the education module in PDF format and the game module containing the gamified education program for three months in the application. * In-app reminder messages will be sent to individuals to actively use the application. (We missed you today, warrior, where are you, let's finish this job, etc.) * Whether the application is actively logged in, how long it is in the application, and the level of success in the game will be monitored by the researcher from the administrator panel.
Description: In the outpatient clinic phase of the study, the purpose of the study will be explained to individuals who meet the inclusion criteria. -An application will be installed on the phones of individuals included in the control group during the outpatient clinic phase. -In the first information phase, individuals will be registered to the system with their username and password by the researcher via their smartphones or tablets and will be allowed to enter the application. Considering that the participant may forget their username and password, a 'forgot my password' button will be added. -Individuals in the control group will only be able to access the training module in PDF format for three months.
Locations(1)
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NCT07053241