Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments
Utilizing an Electroencephalography-Based Brain-Computer Interface Game to Evaluate Cognitive Skills in Children With Motor Impairments
University of Alberta
73 participants
Nov 11, 2025
OBSERVATIONAL
Conditions
Summary
This project aims to validate an EEG-based brain-computer interface (BCI) game as a cognitive assessment tool for children with motor impairments. Traditional cognitive assessments often rely on motor responses, which may underestimate the abilities of children with limited mobility. By using BCI technology, which captures brain activity directly, the study seeks to bypass these limitations and offer a more inclusive, engaging, and accurate assessment method. The research consists of three papers: 1. Pilot Study: Tests the feasibility of the BCI game, comparing BCI and keyboard controls, and examines alignment with NEPSY-II cognitive subtests. 2. Validation Study: Investigates the convergent validity of the BCI game in typically developing children by correlating game performance with standardized cognitive test scores. 3. Adaptation Study: Compares game performance between neurotypical children and children with motor impairments to evaluate the game's inclusivity and adaptability. The project utilizes the Emotiv Flex 2 EEG system and focuses on cognitive domains such as attention, working memory, and inhibition. The ultimate goal is to develop a reliable, equitable tool for assessing cognition in children with diverse motor abilities.
Eligibility
Inclusion Criteria3
- Children with and without motor impairments.
- Ages 7-16.
- Understand simple commands
Exclusion Criteria1
- Vision impairment
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Interventions
Cognitive assessment using BCI-game
Standardized cognitive assessment
Locations(2)
View Full Details on ClinicalTrials.gov
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NCT07109830