Virtual Reality for Post-Stroke Gait Rehabilitation
iWalk in VR: Integration of Virtual Reality-based Locomotor Rehabilitation in Clinical Care
McGill University
40 participants
Feb 1, 2026
INTERVENTIONAL
Conditions
Summary
The goal of this clinical trial is to: (1) implement and test the feasibility of a new VR-ODT intervention offered as part of usual therapy time of patients with a sub-acute stoke; (2) explore the acceptability of the intervention from the perspective of clinicians and patients and; (3) implement measures to optimize the uptake and sustainability of the intervention within the clinical setting. Participants will engage in a personalized VR-ODT training for 4 weeks (2X 1hr/week) targeting six well-established community walking demands related to (1) walking speed and (2) distance; (3) postural transitions; (4) obstacle avoidance; (5) dual-task walking and; (6) a combination of demands 1-5. For each demand, patients will progress through levels of increasing difficulty according to personalized goals and success criteria.
Eligibility
Inclusion Criteria7
- Eligible patients with stroke referred by clinicians of the inpatient and outpatient stroke rehabilitation programs at the Jewish Rehabilitation Hospital (CISSS Laval) for mobility problems over a period of 6 months will be recruited. They will:
- be aged between 40 and 74 years;
- have normal/corrected visual and auditory acuity present;
- present a first-ever supratentorial unilateral stroke of 1-24 weeks duration;
- present the ability to walk independently with/without walking aids for at least 1 min at a speed of 0.4-0.9 m/s;
- present intact or mildly affected cognitive function (MoCA scores ≥ 22/30);
- present intact to moderately affected visual- perceptual function (positive scores on a max. of 3/6 tasks on the Behavioural Inattention Test).
Exclusion Criteria3
- Subjects with comorbidities interfering with walking
- Subjects with comorbidities interfering with visual perception
- Subjects without medical clearance for exercise
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Interventions
The VR intervention involves the intensive practice of community ambulation skills. The training sessions will be performed in a virtual environment. During the intervention, stroke participants will be invited to practice different dimensions of community ambulation, such as postural transitions, avoiding other pedestrians, dual-task walking, etc.
Locations(1)
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NCT07201974