RecruitingNot ApplicableNCT07483762

VR for Hope: A Brief VR Self-help Protocol to Enhance Hope and Well-being in Young Adults

VR for Hope: A Feasibility Study of a Brief Virtual Reality Self-Help Protocol to Foster Hope and Well-Being Among Young Adults


Sponsor

Catholic University of the Sacred Heart

Enrollment

40 participants

Start Date

Mar 20, 2026

Study Type

INTERVENTIONAL

Conditions

Summary

The objective of this study is to evaluate the feasibility of a brief self-help protocol based on immersive Virtual Reality (VR) to promote hope and psychological well-being in young adults while enhancing their mentalization capacity. The intervention consists of five sessions. The first session will be conducted in person and features an immersive VR experience, while the subsequent sessions will be delivered in a self-help format via audio and video materials. The intervention is designed to guide participants through personal reflection on key aspects of individual experience, such as hope and the understanding of one's own and others' mental states. Participants will complete self-report questionnaires before (T0) and after (T1) the intervention to assess levels of hope, psychological well-being, and mentalization capacity.


Eligibility

Min Age: 18 YearsMax Age: 30 Years

Inclusion Criteria2

  • Age between 18 and 30 years.
  • Native Italian speakers or individuals with excellent comprehension of spoken and written Italian.

Exclusion Criteria1

  • History of neurological disorders, presence of clinically significant maladaptive personality traits.

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Interventions

OTHERVR for Hope intervention

VR for Hope implements a structured five-session protocol delivered over one week, centered on an immersive metaphorical virtual scenario titled "The River and the Leaf." Each exercise is linked to a specific symbolic element of the digital environment. In every session, participants first explore the virtual scenario and then complete a brief 10-minute guided exercise delivered through a prerecorded audio track, focusing on a particular symbolic element of the environment. Session 1 is conducted in person using immersive virtual reality; after experiencing the VR scenario, participants are guided to identify their achieved goals and their personal resources. Sessions 2-5 are completed remotely via smartphone and lead participants through different metaphorical elements of the virtual experience (e.g., the serene river, the sinking and resurfacing leaf, and the rose garden) to reflect on personal experiences, obstacles, personal resources, mentalization, and future achievements.


Locations(1)

Università Cattolica del Sacro Cuore

Milan, MI, Italy

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NCT07483762


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