Effects of Kinect-Based Exergaming Versus Wii Fit Training on Balance and Fall Risk Among Healthy Older Adults
Foundation University Islamabad
46 participants
May 5, 2026
INTERVENTIONAL
Conditions
Summary
Study, titled Effects of Kinect-Based Exergaming versus Wii Fit on Balance and Fall Risk among Healthy Older Adults, is a randomized controlled trial comparing the balance training effects of Xbox Kinect and Wii Fit. After obtaining informed consent, 46 healthy older adults will be randomly allocated (1:1) using sealed envelopes to a 6-week training program in either group. Static, Dynamic, and Anticipatory balance will be assessed at baseline and post-intervention using the Biodex Balance System for objective comparison.
Eligibility
Inclusion Criteria4
- Older adults aged ≥55, community-dwelling, with a BBS score between 21-50, including both mild to moderate Risk falls
- Able to stand without assistive devices
- Cognitively able to follow instructions, with a MoCA score ≥ 22
- Both Genders: Males and females
Exclusion Criteria4
- History of Neurological disorders affecting balance (e.g., Parkinson's disease, stroke)
- Acute Vestibular disorders/Major Musculoskeletal impairments (e.g., Arthritis)
- Participation in other balance training programs within the past 6 months
- Any condition posing a safety risk (e.g., severe osteoporosis, uncontrolled hypertension
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Interventions
The total duration of the intervention protocol is 6 weeks. However, progression depends on the participant's comfort, performance, and adaptation to the training tasks. Training sessions will be done 3 days a week for 40- 50 minutes/day (18). Group 1 will receive Kinect-based exergaming balance training. Warm-up exercise will be for 5 minutes, including gentle stretching exercises, and 5 minutes will be given for a cool down, including deep breathing exercises Group (A) / (Kinect-based Exergaming balance training): 1. 20,000 leaks 2. Reflex ridge 3. River rush 4. Rally ball
The total duration of the intervention protocol is 6 weeks. However, progression depends on the participant's comfort, performance, and adaptation to the training tasks. Training sessions will be done 3 days a week for 40- 50 minutes/day (18). Group 2 will receive Wii Fit balance training. Warm-up exercise will be for 5 minutes, including gentle stretching exercises, and 5 minutes will be given for a cool down, including deep breathing exercises Group (B) / Wii Fit balance training: 1. Soccer header 2. Lotus Focus(Minimal) 3. Tightrope Walk 4. Ski slalom
Locations(1)
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NCT07596225