RecruitingNCT01608152
Development of a Video Game for the Improvement of Outcomes in Stem Cell Transplant Survivors
Using Game Mechanics to Improve Outcomes Among Stem Cell Transplant Survivors
Sponsor
M.D. Anderson Cancer Center
Enrollment
40 participants
Start Date
Feb 20, 2013
Study Type
OBSERVATIONAL
Conditions
Summary
This trial collects feedback from patients to develop a video game in improving the outcomes in stem cell transplant survivors. A video game may help to improve health behaviors for leukemia or lymphoma patients after stem cell transplant.
Eligibility
Min Age: 15 YearsMax Age: 39 Years
Inclusion Criteria12
- Phase I
- The target population for this study will consist of:
- Individuals ages 15-29
- Able to read and speak English
- Diagnosis of leukemia or lymphoma
- First time allogeneic SCT recipient
- Phase II
- The target population for this study will consist of:
- Individuals ages 18-39 (in phase I, we recruited only individuals age 15-29. For phase II, we will recruit young adults, and will expand the eligible age range up to 39 years. This expansion in age eligibility to 39 years is consistent with the National Cancer Institute definition of adolescents and young adults with cancer, and is consistent with the age range of patients seen at MD Anderson in the Adolescent and Young Adult Center.
- Able to read and speak English
- Diagnosis of leukemia or lymphoma (including Myelodysplastic Syndrome - MDS) or lymphoma
- HSCT recipient
Exclusion Criteria11
- Phase I
- The target population will be excluded if:
- They do not speak English
- They have vision problems
- They have cognitive problems
- They have psychological difficulties
- Phase II
- The target population will be excluded if:
- They do not speak English
- They have vision problems that would preclude them from viewing a computer screen.
- They have an intellectual deficiency that would prevent the potential participant from understanding information delivered on the computer platform or as defined by the DSM-V Diagnostic and Statistical Manual of Mental Disorders that would prevent them from understanding information delivered on the computer platform.
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Interventions
BEHAVIORALFocus Group
Attend a focus group
OTHERInternet-Based Intervention
Have access to the game
BEHAVIORALInterview
1 week after the 3-week period ends, interview conducted over the phone or at a clinic visit.
Locations(1)
View Full Details on ClinicalTrials.gov
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NCT01608152
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