RecruitingNot ApplicableNCT05130203

Developing and Assessing an Innovative Exergaming Technology for Older Adults Living in Long-term Care Homes

Developing and Assessing an Innovative Exergaming Technology for Older Adults Living in Long-term Care Homes With a User-centered Design Approach


Sponsor

University of Toronto

Enrollment

60 participants

Start Date

Oct 1, 2022

Study Type

INTERVENTIONAL

Conditions

Summary

Residents living in long-term care (LTC) homes spend up to 75% of their day in sedentary, socially withdrawn situations which increases their risk for depression, dementia, decreased functional status and increased care costs. Physical activity is an accepted intervention to improve the physical health, cognition, and well-being of older adults. Moreover, systematic reviews have found that exergaming (i.e. physical activity gamified with technology) offers physical, cognitive, and social benefits by means of dual-task activities that engage both motor and cognitive abilities. The effect of exergaming for older adults in LTC is less clear, as this population has greater health needs related to physical health conditions, cognitive impairment, and functional dependence. Given the increased global demand for LTC, there is a need to develop and assess innovative exergaming technologies that can support the physical and cognitive health of LTC residents. MouvMat is an exergaming technology intervention with an interactive digital gaming surface designed for older adults (OA) in LTC settings. Participants can play familiar games, like Simon or Bingo, by stepping on or tapping the surface with an assistive pointing device. Games can be played individually or with multiple players. LED lights on the surface provide an adaptive digital display and embedded pressure sensors respond to players' input. The investigators collaboratively designed a preliminary prototype with OA aged 65 and older in a pilot project. The overall objective of this proposal is to conduct a pilot RCT of the Mouvmat to evaluate the feasibility, acceptability and efficacy of the exergaming technology to improve the primary outcome of mobility, and the secondary outcomes of cognitive function and social isolation compared to a usual care control group receiving standard recreational programming by recreational therapists.


Eligibility

Min Age: 55 Years

Plain Language Summary

Simplified for easier understanding

This study develops and tests a fun, game-based exercise program (exergaming) for older adults living in long-term care homes, to support physical activity and social engagement. **You may be eligible if...** - You are a resident of a participating long-term care home aged 55 or older - You can communicate in English - You can consent or have someone who can consent on your behalf - OR you are a family member, friend, or caregiver of a resident and are 18 or older **You may NOT be eligible if...** - You cannot communicate in English - You are under 55 (for residents) or under 18 (for caregivers/visitors) Talk to your doctor to see if this trial is right for you.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

BEHAVIORALMouvMat Exergaming

Sessions engaging with exergaming device.

BEHAVIORALStandard Recreational Programming

Conducted by recreational therapists.


Locations(2)

Chester Village

Toronto, Canada

Kensington Gardens

Toronto, Canada

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NCT05130203


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