RecruitingNot ApplicableNCT06186882

Gene x Environment Interplay in Developmental Dyslexia Treatment: A Round-trip Translation Between Humans and Animal


Sponsor

IRCCS Eugenio Medea

Enrollment

60 participants

Start Date

Apr 30, 2023

Study Type

INTERVENTIONAL

Conditions

Summary

Developmental dyslexia affects 7% of school-age children (Male:Female ratio of 1.5:1) and incurs disadvantages in education and occupation. Scientific progress concerning the etiology of developmental dyslexia evidenced the complex gene-environment interaction. The DCDC2-READ1 deletion associates with reading skills and affects the magnocellular-dorsal stream in humans and animals. DCDC2 modifies neural activity within the excitatory pathways. The magnocellular-dorsal stream mediates the function of the attention network. Difficulties in spatial and temporal attention shifting impair letter-to-speech sound integration increasing neural noise. Action video games improve the efficiency of the magnocellular-dorsal stream. The aim of this cutting-edge, round trip translation study is threefold: 1.to unravel new insights behind the pathophysiology of developmental dyslexia, 2. to assess gene-environment interaction effects on developmental dyslexia endophenotypes, and 3. to identify useful clues to foster the identification of new, personalized treatments.


Eligibility

Min Age: 5 YearsMax Age: 6 Years

Plain Language Summary

Simplified for easier understanding

This study is exploring how a combination of genetic factors (specifically a variation in the DCDC2 gene) and environmental interventions (such as action video games) may affect the brain pathways involved in reading in children at risk for developmental dyslexia. Dyslexia affects about 7% of school-age children and can significantly impact learning and career outcomes. The study is enrolling 5-year-old pre-readers with normal intelligence who have not been diagnosed with any neurodevelopmental disorder. Participation involves brain scans (MRI) and cognitive assessments conducted over the study period. This summary was prepared using AI to help patients understand this research.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

BEHAVIORALAction Video-Game

Thanks to their specific characteristics (presentation of multiple peripheral, rapidly moving, spatio-temporally unpredictable stimuli), Action Video-Games improve reading skills through their effects on the Magnocellular-Dorsal stream. Training will consist of 20 days of Action Video-Games sessions of 1 hour each, three times per week.


Locations(1)

Scientific Institute IRCCS E Medea

Bosisio Parini, LC, Italy

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NCT06186882


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