RecruitingNot ApplicableNCT06387706

The Development of a Gamified Web-based Pain Management Program (GAP) for Community-dwelling Older Adults With Chronic Pain


Sponsor

The Hong Kong Polytechnic University

Enrollment

4 participants

Start Date

Dec 1, 2023

Study Type

INTERVENTIONAL

Conditions

Summary

Pain Management in Older Adults: Pain significantly impacts the well-being of older adults, often leading to diminished physical abilities and a reduced quality of life. Despite this, pain management remains suboptimal, with concerns about medication side effects and a tendency to view pain as a natural aspect of aging. Consequently, many seniors are hesitant to use painkillers. As an alternative, non-pharmacological strategies such as educational programs, physical activity, massage, relaxation techniques, and music therapy are gaining traction. Innovative Non-Drug Solutions: To improve participation in non-medication pain relief methods, we suggest incorporating gaming elements into these programs (GAP). Originating in digital media in 2008, gamification has since spread across various industries. It involves adding game-like elements to activities to boost engagement, experience, and motivation. Project Goals: The aims of this initiative include creating a web-based Gamified Pain Management Program (GAP), engaging older adults with chronic pain in the development of GAP, and gathering their feedback on the program's effectiveness.


Eligibility

Min Age: 60 Years

Inclusion Criteria7

  • Aged 60 or above
  • Can understand Cantonese
  • Scored >6 in the Abbreviated Mental Test; a cut-off point of 6 is valid for differentiating between normal and abnormal cognitive functions in geriatric clients
  • Have a history of non-cancer pain in the past 6 months
  • Have a pain score of at least 2 on the Numeric Rating Scale
  • Able to take part in light exercise and stretching
  • Owns a smartphone and can access the Internet

Exclusion Criteria5

  • Have severe visual and/or auditory deficits that affect that seeing and hearing
  • Have a serious organic disease or malignant tumor
  • Have a mental disorder diagnosed by neurologists or psychiatrists
  • Had a surgical treatment in the past two months
  • Experienced drug addiction

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Interventions

OTHERGamified web-based pain management Program

Gamified Program Development: The project aims to create a Gamified web-based pain management Program (GAP) tailored for older adults with chronic pain, enhancing engagement through gaming elements. Inclusive Design Process: Older adults with chronic pain will actively participate in developing GAP, providing valuable feedback throughout the process. Pilot Study Design: A pre and post study design will be employed, with a small pilot group of 4 participants to offer diverse perspectives in the program's development. Educational Content \& Activities: GAP will feature interactive educational content on pain effects, medication, non-drug treatments, and exercises, delivered through a mobile-friendly web platform.


Locations(1)

Hong Kong Metropolitan University

Hong Kong, Hong Kong

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NCT06387706


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