Brain Training for Substance Use Disorders
Neurotype Inc.
40 participants
Jan 17, 2025
INTERVENTIONAL
Conditions
Summary
Participants play games designed to train visual attention towards natural, non-drug-related scenarios. A biofeedback loop between gameplay and an electroencephalogram (EEG) system monitors game performance and guides game difficulty.
Eligibility
Inclusion Criteria11
- OUD patient participants:
- Admitted into chemical treatment with opioid use being a reason for treatment;
- DSM-IV-TR diagnosis of OUD;
- Ability to provide informed consent;
- A minimum of a 6th grade reading level; and
- Able and willing to provide own contact information for follow-up visit(s).
- Control participants:
- Age- and gender-matched to an OUD patient participant in the study;
- Ability to provide informed consent;
- A minimum of a 6th grade reading level;
- Able and willing to provide own contact information for follow-up visit(s).
Exclusion Criteria14
- OUD patient participants:
- Refusal or inability to consent;
- Pregnant;
- History of serious neurological illness (e.g., Chronic seizure disorder, Wernicke-Korsakoff Syndrome, Epilepsy, Any history of seizures not caused by withdrawal from substances, Other \[please specify\]);
- Inability to see text and photos clearly on the computer display; and
- Unwillingness to change hairstyle (e.g., braids, pony tails, dreadlocks) or remove wig to accommodate application of the EEG headset, if necessary.
- Control participants:
- Refusal or inability to consent;
- Pregnant;
- History of serious neurological illness (e.g., Chronic seizure disorder, Wernicke-Korsakoff Syndrome, Epilepsy, Any history of seizures, Other \[please specify\]);
- Inability to see text and photos clearly on the computer display;
- Current or previous problems using opioids, other prescription (prescribed or not prescribed) or illicit drugs;
- Regular nicotine user (e.g., cigarette smoker, e-cig user) within the past 12 months; and
- Unwillingness to change hairstyle (e.g., braids, pony tails, dreadlocks) or remove wig to accommodate application of the EEG headset, if necessary.
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Interventions
The device uses EEG-based bias modification biofeedback intended to reduce attention to drug-related cues and increase attention to non-drug pleasant scenes. Specifically, the device measures perceptual biases from Event-Related Potential biomarkers related to Substance Use Disorders.
Locations(1)
View Full Details on ClinicalTrials.gov
For the most up-to-date information, visit the official listing.
NCT06870110