RecruitingNot ApplicableNCT06916221

BID LTM Digital Intervention in Aging

Behavioral Intervention Development Core - Long Term Memory Digital Intervention in Aging


Sponsor

University of California, San Francisco

Enrollment

150 participants

Start Date

Aug 20, 2025

Study Type

INTERVENTIONAL

Conditions

Summary

Healthy aging is typically accompanied by diminished capability for learning and retrieval of high-fidelity long-term memory (LTM). The decline in these faculties is accelerated and becomes significant deficits in LTM and cognitive control functions at the level or a diagnosis of Mild Cognitive Impairment (MCI). Training with the navigation game, relative to training with control games, is expected to improve LTM performance for older adult participants. Researchers will compare two different digital interventions to assess whether they may be helpful in improving cognitive function. Participants will conduct study activities remotely (e.g., at-home): 1. Baseline Assessment. Complete a series of cognitive assessments and surveys. 2. Intervention. Engage in a digital intervention for up to 8 weeks. 3. Post Intervention Assessment. Complete the same cognitive assessments and surveys as the Baseline Assessment. 4. Follow-Up Assessment. Six months after the intervention ends, participants will complete the same cognitive assessments and surveys as the Baseline Assessment.


Eligibility

Min Age: 60 YearsMax Age: 85 Years

Plain Language Summary

Simplified for easier understanding

This clinical trial is studying a behavioral approach called Long Term Memory and a behavioral approach called Worder for people with inhibitory control, long-term memory, and other related conditions. The study is currently recruiting participants at 1 location.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

BEHAVIORALLong Term Memory

Tablet computer game designed to stimulate environmental enrichment via an adaptive and immersive experience learning virtual neighborhoods and errands in order to complete assigned errands.

BEHAVIORALWorder

Tablet computer game designed to stimulate interest in solving word puzzles, much like the Boggle game.


Locations(1)

University of California, San Francsico

San Francisco, California, United States

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NCT06916221


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