RecruitingNot ApplicableNCT07113093

The Effects of Augmented Reality Versus Virtual Reality

Effects of Augmented Reality and Virtual Reality-Assisted Gait Training on Balance and Walking in Individuals With Stroke


Sponsor

Ankara Yildirim Beyazıt University

Enrollment

66 participants

Start Date

Aug 1, 2025

Study Type

INTERVENTIONAL

Conditions

Summary

This randomized controlled trial aims to compare the effects of augmented reality (AR) and virtual reality (VR)-assisted treadmill gait training on balance and walking in individuals with stroke, within the framework of the International Classification of Functioning, Disability and Health (ICF). A total of 66 post-stroke patients will be randomly assigned to three groups: (1) VR group receiving gait training via C-Mill VR applications in addition to conventional physiotherapy, (2) AR group receiving gait training via C-Mill AR applications in addition to conventional physiotherapy, and (3) control group receiving a home exercise program alongside conventional physiotherapy. Participants will train for 45 minutes per day, five days a week, for three weeks. Outcome measures will include clinical, functional, cognitive, and spatiotemporal gait parameters to evaluate changes in balance and walking ability before and after the intervention.


Eligibility

Min Age: 18 Years

Plain Language Summary

Simplified for easier understanding

This study is comparing augmented reality (AR) and virtual reality (VR) treadmill training programs for improving walking and balance in stroke survivors during inpatient rehabilitation. Both technology-assisted programs are added to standard physiotherapy and compared with a standard physiotherapy plus home exercise control group. You may be eligible if you are 18 or older, have been diagnosed with hemiplegia (one-sided weakness) after a stroke, can walk with or without assistance, and do not have severe cognitive impairment or other neurological or orthopedic conditions. Participation involves 45 minutes of training sessions five days a week for three weeks, plus standardized walking and balance assessments before and after treatment. This summary was prepared using AI to help patients understand this research.

This summary was AI-generated to explain the trial in plain language. It is not medical advice. Always discuss eligibility with your doctor before enrolling in a clinical trial.

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Interventions

OTHERAugmented Reality

Gait training will be conducted using the AR applications Stepping Stones, Reactive Stones, Obstacles, Speed Adjustment, Slalom, Tandem, and Monster Game for 45 minutes.

OTHERVirtual Reality

Gait training will be conducted using the VR applications Nature Island, Italian Apps, and Soccer for 45 minutes.

OTHERSelf Directed Exercises

"Patients will be taught exercises including walking on a flat surface, walking with varying step lengths, walking over obstacles, and walking at different speeds. They will be instructed to perform these exercises for 45 minutes per day.

OTHEROthers

The treatment duration is 60 minutes. Based on the patient's needs, the following exercises will be performed: scapular and thoracolumbar mobilization; upper and lower extremity exercises (range of motion, stretching, and strengthening); bed mobility and transitional movements such as rolling, coming to a sitting position, and standing up; core activation exercises such as bridging and functional reaching; weight shifting and balance training; gait training (e.g., walking between parallel bars, walking in different directions, and walking over obstacles); and cycling on a bicycle ergometer.


Locations(1)

Ankara Bilkent City Hospital

Ankara, Çankaya, Turkey (Türkiye)

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NCT07113093


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