Exploring Virtual Reality Adventure Training Exergaming
Exploring Virtual Reality Adventure Training Exergaming (V-RATE) on Veterans' Health Outcomes
The University of Texas at Arlington
40 participants
Sep 7, 2022
INTERVENTIONAL
Conditions
Summary
The current project aims to design and implement an 8-week Virtual Reality Adventure Therapy Exergaming (V-RATE) intervention focused on women veterans. A randomized controlled trial using a repeated measure design with a 1-month follow-up assessment will be employed to examine effects on physical and mental health outcomes.
Eligibility
Inclusion Criteria3
- Are between the ages of 18 and 45
- Identify as a U.S. military veteran
- \. Normal vision (no colorblindness)
Exclusion Criteria7
- Unable to walk independently (e.g., use of any mobility assistive device such as brace, wheelchair, cane, crutch, walker, knee scooter)
- Self-reported joint problem that limits mobility (e.g., arthritis or other condition that would prevent participation) or ongoing orthopedic injury
- Self-reported pregnancy or suspicion of pregnancy
- Self-reported motor disorder or impaired sense of motion or balance (such as Parkinsonism)
- Self-reported color blindness
- Self-reported neurological or cognitive disorder (e.g., TBI, history of seizure)
- Self-reported cardiac surgery or any ongoing cardiovascular issues preventing participation or physical activity.
Interventions
The V-RATE intervention will be delivered through a 360-degree non-mobilized treadmill in a university clinical laboratory for 6-8-weeks (1-2 days/week, 30 minutes/session) totaling 6 sessions. The V-RATE program will be focused on creating a safe and immersive environment supportive of physical activity. The treadmill enables an individual can walk and run at self-paced speed, moving in 360-degrees (i.e., forwards, sideways, and backwards) without risk of falling. The core feature of the self-paced treadmill is a concave walking platform with an adjustable waist hardness that enables a safe, smooth, natural gait while adults with elevated BMI engage in an immersive walking and running motion. During the V-RATE intervention, participants will self-pace their locomotor action (walking/running/bending/ jumping) while they wear the VR headset and experience immersive VR adventure games using the Omniverse VR system.
Locations(1)
View Full Details on ClinicalTrials.gov
For the most up-to-date information, visit the official listing.
NCT05563805